
Most of those changes do make sense in a real-time 3D environment, but still more of those quirks are actually just locking the game further into that proverbial corner for example: I really enjoyed Treasures of the Savage Frontier and Eye of the Beholder, and of course, Baldur's Gate, Icewind Dale and Planescape: Torment go without saying.Īnd I had a blast min-max'ing all sorts of builds in the original Neverwinter Nights and its expansions.Īnyways, a year later, I'm still tripping up on the little surprises that DDO keeps throwing at us, by way of how all sorts of things work differently when compared to D&D 3.5E.


And no it was more because of Dungeons & Dragons than the lack of any payment needed, because there'd been other free MMOs out there since forever, but I just can't tolerate any extensive character-building system that isn't D&D - (Diablo works fine because character-building isn't the focus of pure hack-&-slash games like that, but I just couldn't get into Dragon Age's mechanics, and didn't even want to check out World of Warcraft, because IMO they just end up being pale imitations of the system they've been inspired by.)Īnd yeah I've never actually participated in an actual tabletop PnP session either, but I have been playing just about every D&D CRPG since Pool of Radiance on the Commodore 64 and the classic Gold Box games by good ol' SSI on the PC DOS :D Now, I never played any MMO before DDO went Free-To-Play last year. Prestige Classes, Multi-Classing, Spells, Feats, the combat system, Crafting, even the way Adventures are presented. I mean, have they deviated from pen-and-paper rules so much, that introducing any more elements from D&D becomes increasingly awkward because they have to make them play nicely with a whole bunch of existing stuff that isn't D&D.


In This Issue: Have Turbine painted themselves into a corner?
